The artwork I do usually requires a bit of coding here and there. The items here represent a bit more than the average quick script to get something done.
2006 - 2016
From 2010-2013, when I was running the UX for the 3D object scanning initiative, I had a ton of fun creating object ingestion and rendering scripts for Maya. Here are a couple examples from the program.
In 2010, while leading the data visualization effort for Material Design, I coded up a data spacing generator in Maya which allowed us to look at multiple spacing examples with different data sets. This helped tremendously as we quickly could see what worked and what didn't.
I generally do quite a bit of Python scripting to do what I need to do, but can't show examples due to the confidential nature of my job.
2002 - 2006
Here's a bit of graphics programming from my days prior to finishing my degree. I was planning on getting my masters with a focus on graphics programming, but c'est la vie.