The artwork I do usually requires a bit of coding here and there. The items here represent a bit more than the average quick script to get something done.

2006 - 2016

When I started at Google I was tasked with quite a bit of HTML/CSS/JavaScript work. I was leading the design and development of the front end marketing websites for Google Enterprise, Apps and There were a few other smaller sites I managed too, but those were the big ones. This was from 2006-2009 and most of that work is long gone with many a redesign happening. The big coding projects were usually around taking JSON feeds generated from Google spreadsheets and making the content live within the HTML. This allowed marketing to modify data as they needed without having to push content live through engineering.

From 2010-2013, when I was running the UX for the 3D object scanning initiative, I had a ton of fun creating object ingestion and rendering scripts for Maya. Here are a couple examples from the program.

In 2010, while leading the data visualization effort for Material Design, I coded up a data spacing generator in Maya which allowed us to look at multiple spacing examples with different data sets. This helped tremendously as we quickly could see what worked and what didn't.

I generally do quite a bit of Python scripting to do what I need to do, but can't show examples due to the confidential nature of my job.

2002 - 2006

Here's a bit of graphics programming from my days prior to finishing my degree. I was planning on getting my masters with a focus on graphics programming, but c'est la vie.